Now starts on Squire with Bulwark instead of Shredder, giving a very unique ability right from the start.That means there is no random element to them, their perk tree is static. Since SPARKs are completely mechanical, they don’t use the Perk Roulette. In addition, some of the existing perks have been shuffled around. The SPARK perk tree has been upgraded to three perk columns. But the opportunity cost to move into SPARK production should be much lower now. Of course, there are still supply, elerium and alloy costs attached, so it’s still an investment. MEC wrecks are not used for anything else, so they can act as a limiter for how many units you can have without impacting the development of other things more than necessary. At the same time, their upgrades for armor and weapons are priced as Squad upgrades, which makes them much more expensive than could be justified for just one or two units.ĪBB replaces the Elerium Cores and some of the supply costs in Techs, Upgrades and the actual SPARK construction with MEC wrecks. Vanilla SPARKs cost two Elerium Cores each, which severely limits the number of robots that a player is able to build without completely neglecting everything else. Using SPARKs eats up a lot of resources that are better spent on ‘real’ soldiers.Īlso, thanks to mods establishing a three perk column structure as the new standard for perk trees, the SPARK lagged behind.Ī Better Barracks attempts to fix both of these issues. The biggest one is how their cost is way too high compared to what they bring to the table. It's well worth drafting in some mechanised help as you continue to wage war against the alien overlords.SPARKs suffer from a couple of problems in vanilla. The story mission is fleeting but decent, and the new soldier class will change the dynamic of any mission in any future play-through. If you've still not dipped in and snapped up the earlier content, we'd suggest caution before doing so, but we've no such warning for this latest DLC. So that explains the decent score below and our hearty endorsement of the new expansion. All together that means a season pass comprising of three content packs and totalling £15.99, although out of the three the only one we'd consider anywhere near essential is Shen's Last Gift. It's great if you want to differentiate your troopers, but it doesn't add anything meaningful to the game beyond that. In the first - and cheapest - of the content drops you get a lot of customisation options for your soldiers, but not a lot else. You also get some cosmetic upgrades with the Alien Hunters DLC, though not to the same extent as you get in the Anarchy's Children DLC. It's solid enough and focuses on another character from the first game (Dr Vahlen) but we thought Shen's Last Gift was better. There's a story mission included in this DLC too. If you're playing on Ironman (luckily we were not on the occasion of our first meeting) they have the potential to ruin a whole campaign in just a few turns, especially if you encounter this content early on when your soldiers aren't as potent as they could be. ![]() It introduces new ultra challenging alien bosses that react to your every action with their own turn, making them extremely dangerous opponents. The Alien Hunters DLC is less successful. The score below is really only for the Shen's Last Gift DLC, but there's two more packs to tell you about quickly. Another inescapable spoiler is your reward for completing the mission: the new Spark soldier class. ![]() There's only one mission so we'll try not to spoil too much, but we will say that the plot involves you taking chief engineer Lily Shen into combat in order to discover more about her father's legacy (who veterans will remember from the 2012 original). The mission itself is an enjoyable story-driven romp through an abandoned robotics facility housing mechs, turrets, and an entertaining boss battle. ![]() Shen's Last Gift features a new narrative mission set on a bespoke map, and more importantly, it adds a new mechanised heavy class to the game. We'll start with the most recent DLC and then work back to include all the content that has been released for the game since launch. We've not written much about the game since we slapped a well-deserved 10/10 on it, so the recent release of Shen's Last Gift, the third and final content drop from the Reinforcement Pack (read: season pass), seemed like a good opportunity to rectify that. Since its launch in February, Firaxis has had plenty of time to optimise the experience and update it with some paid-for DLC. A couple of months have passed since we last sat down with the brilliant but slightly sluggish Xcom 2.
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